If you want to do multiplayer, ill be available for it whenever I can. ![]() Also the the developer of Modern Combat from which a few units sprites were also used or modified. Factories can survive bombings and assassinations, but the General will refund the entire cost of building the T2 factory when you build it.Ĭredit due to Ruglud for the graphics in Westfront, many of which were used outright or graphically modified to become needed units. You have 2 leaders to choose between, 5 star general and Factory. Get a fighter plane up somewhat early because the intel is very valuable, Build an airfield (find a village good for your aircraft to retreat/rearm/heal at and put a few AA guns in the area to shoot down enemy fighters that chase), Conscripts appear to be cheap but they are terrible at combat and cost the same upkeep as trained units.don't build more than a few conscripts, Rifleman is the strongest infantry and should be about half of your infantry, flank when using aircraft or tanks so they hit the weakspots of enemies and deal double damage, keep your fighter aircraft together and in formation, keep infantry in forests or villages for cover, hide a few ATG guns spread out behind your lines in case an enemy tank breaks your front lines, When playing as Russia aim for quantity not quality when it comes to tanks. Here are some tips for those new to the mod: Build supply trucks on the first turn. When I play France I usually lose Paris and barely hang on almost losing. If you do want a challenge on the Campaign map play as France. With very large maps the AI has a hard time handling the larger maps despite all of the testing and tweaking due to the AIs shortcomings with large scale strategy across ground air and sea. The only errors remaining is code that is intentionally unusual. Village gold should be set to 5 on all maps. At this point what little remains is adding neat features like paratroopers and artillery, adding elite level to every unit, and other realism things that are harder to code like giving a tank on a hill first strike. ![]() I waited until I had a completed project before revealing. This is a release candidate version, it is not a beta, this is past alpha and beta. For over 95% of the units the real life stats just happened to be balanced. Some notes: It has undergone hundreds of hours of playtesting during the 6 months it was developed. There are great custom coded features such as: Exp from capturing villages, Carpet bombing 6 hexes, Conscripts spawning out of villages, lowered attack while swimming, aircraft unable to capture villages, Tier 2 factories unlock units after 1942, aircraft can continue to move after attacking, vehicles can skirmish but only past infantry, supply trucks can tow ATG guns and infantry, and finally an invisible spy unit called the Operator that can actually steal opponent's units and cause havoc behind the front line. (For example a Flying Fortress has the same cost as 2 King Tigers) This was the hardest part of researching the game was finding records of how many reichsmarks or dollars something costed to build and upkeep weekly. Every 1 gold in game is 160 dollars from 1940. The historic production cost of every unit was researched and converted to 1942 dollars. Games take 50-120 turns.Īlso includes Battle of Sedan and the 3 year Battle of Leningrad with preset units based on actual division composition and strength.Ĭustom AI made for each map type: Small, Medium, Huge, OceanĮvery variable (hp,mm of penetration, upkeep, etc) is mathematically derived based on researched WWII performance statistics and schematics.Īn infantryman on screen is a squad. Forests and Hills are based on forestation and topography maps also measured by the hex and placed. Shorelines are accurate to the hex, cities have real population ratios, village density is based on a population density map from 1940. ![]() Includes a massive campaign map of Western Europe designed true to life. ~30 units are available for recruit by each nation, with several more unlocked via the Tier 2 Factory. Every unit can level to veteran, and most can level to elite or more. The most historically produced tanks, aircraft, and naval units were selected to be a part of the mod. Includes 85+ unique units most with custom wml and animations from Germany, Western Allies and Russia. (Inspired by WWIIOL: Battleground Europe, a FPS MMO with the world's largest online gameworld and an obsession with realism that is taken too far.) Introducing a MASSIVE World War 2 Era for Wesnoth!
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